Facilitating Gold Loans through a self serve machine

Project Type

Professional project at Rupeek Fintech Pvt Ltd

My Role

UX Researcher and Designer

Methods

Concept testing, field research, semi-structured interviews, wireframing and prototyping, usability testing

Deliverables

Personas, Storyboarding, Usability test reports, Journey mapping, Overall UX research reports

Tools

Figma, Klaxoon, Confluence, MS Teams

01

Context

Gold Teller Machine (GTM) - A self serve machine for instant gold loans.

In the Indian context, gold is a very important asset that is used as a collateral for short term monetary requirements. With a massive gold loan demand , the purpose of the GTM was to make credit accessible across the economic pyramid, multiple geographies (Tier 1,2,3 cities, remote locations)

How to get a loan from the GTM?

The end state of the product would facilitate real time disbursal of a gold loan via automated gold evaluation within the machine. However, the turn around time to build the machine capability would span over a few quarters. Users would interact with the machine to deposit their gold, however, they would receive the amount after 2 hours (after manual gold testing).

02

The Problem

The concept of the Gold Teller Machine, being quite novel, required research and testing in a natural environment.

Objectives :

  1. Assess how customers perceive the Gold Teller Machine concept

  2. Evaluate customer trust in the process/machine- Identify elements that build trust as well as factors that contribute to a trust deficit.

  3. Assess usability of hardware and digital interface

  4. Develop strategies for launching a minimum viable product (MVP)

03

Outcome

Contributed to the launch of the product and helped in scaling to 1000 transactions within a quarter

04

Concept Testing

Objective

  • Study users' response to a concept similar to the GTM and test time tolerance of a customer to receive the loan amount

  • Identify trust parameters to deposit gold and leave the bank premise

  • Identify a market strategy

Method

  • On field semi-structured interviews

  • Sample size- 20 (Live customers who walked into the branch for a transaction)

Structure of research

A scenario similar to the GTM was created:

“Visit the bank branch, where a loan manager will verify your identity. He will then collect your jewels and provide you with an acknowledgement receipt. Within 2 hours, your gold will be appraised, and one of our executives will visit you to obtain your signature on the final pledge card. The loan amount will be credited to your account within seconds.“

In this scenario, customers visiting the bank branch for a gold loan were asked follow-up questions based on their acceptance or rejection of the loan, to investigate their decisions.

Key Insights

Trust and time tolerance

There is no fear of leaving gold for 2 hours amongst Rupeek customers. This process would be acceptable if:

i. There is no urgency for the amount.

iii.Once customers from competitors learn more about the brand or conduct transactions with Rupeek, they will develop greater trust

Lower Rate of Interest- Market strategy

One of the propositions made was a lower interest rate for this process. However, this was a failed hypothesis, lower rate of interest was not much of an attraction. Customers identify the benefit of a lower interest rate to be marginally low.

05

Concept testing with the first prototype


Objective

  • Evaluate the GTM concept using the initial prototype and analyze any friction points

  • Study users' interactions with the hardware and the digital interface

Method

  • Semi structured interviews

  • Usability test at the research lab
    Sample size: 20

Structure of research

  • Demographic and behavioral segmentation

  • Gold loan background

  • Concept introduction

  • Task analysis

  • Concept feedback

VOICE OF USERS

Positive attitude towards GTM

"We can use this without having to interact with anyone or going to the bank."
"It can be used on weekends, post working hours."
"It is very quick and easy to operate."
"We don’t have to dedicate an entire day or put other things on hold to get a loan, this saves time."
"I trust the brand (Rupeek)."

Negative attitude towards GTM

"We cannot interact with a person in case of issues or for negotiation."
"I’m not comfortable to wait for 2 hours."
"Security of jewels/ jewels condition in the machine is uncertain."
"There might be technical glitches ( gold getting stuck, server problem)."

First prototype

KEY INSIGHTS

  • Gold loan Intenders and low frequency competitor users are likely to use the machine when there is no other option in hand and if rate of interest offered at the kiosk is lower than other players.

  • Ex -Rupeek users are likely to use the machine in any situation due to their trust in the brand and ease of process.

  • Users would like to select the loan scheme (a scheme includes permissible value against gold, interest rate, tenure etc) at the kiosk rather than selecting it after 2 hours.

  • An acknowledgment receipt showcasing a photo of the jewels deposited and the scheme selected instills more trust in users.

UI and hardware

  • Heavy textual content added cognitive load

  • Indication of system status was required

  • Icons were mistaken as actionable buttons

  • Affordances would be required to assist users with locating the biometric scanner and to help them place jewels within the deposit box

KEY INSIGHTS

  • Gold loan Intenders and low frequency competitor users are likely to use the machine when there is no other option in hand and if rate of interest offered at the kiosk is lower than other players.

  • Ex -Rupeek users are likely to use the machine in any situation due to their trust in the brand and ease of process.

  • Users would like to select the loan scheme (a scheme includes permissible value against gold, interest rate, tenure etc) at the kiosk rather than selecting it after 2 hours.

  • An acknowledgment receipt showcasing a photo of the jewels deposited and the scheme selected instills more trust in users.

UI and hardware

  • Heavy textual content added cognitive load

  • Indication of system status was required

  • Icons were mistaken as actionable buttons

  • Affordances would be required to assist users with locating the biometric scanner and to help them place jewels within the deposit box

05

Personas

2 personas were defined:

  • Competitor and new to gold loan customers

  • Ex-Rupeek customers

07

Usability testing with the second prototype

Key findings:

Designers had a hypothesis that an ABCD keyboard vs QWERTY would be easier to use on a kiosk. However, participants spent a lot of time looking for letters on the keyboard.

  • A live photo of certain personal ID documents had to be captured at the kiosk. Participants required assistance at this stage. Due to lack of affordances to carry out this step, participants expected the photo to be captured by the machine and not manually.

  • Error prevention messages were missing at some input fields.

  • Input field patterns were unclear.

  • Prolonged time taken for jewels to move from the front end to the back end of the machine.

Ways to build trust

  • The acknowledgement receipt containing a good quality color image of the jewels serves as reliable proof.

  • Clear communication to be made regarding what happens to the customer’s gold after depositing it in the machine.


08

Pilot Launch

Once the product was launched, I evaluated the end to end user journey

Conversion Funnel

Leads were generated through customer care/opener agents.

  • Total number of leads generated: 107

  • Number of transactions completed: 30

Conversion funnel

09

Reflections

Converting customers who trust manual handling of gold to be comfortable with putting their gold in an automated machine to avail loans was complex. I learned how to identify the apprehensions and motivations of customers and deliver design and business insights.

This project gave me an opportunity to utilize my design aptitude as a researcher, designer, and architect while curating the overall physical and digital experience of the Gold Teller Machine. Being a novice and the only researcher/designer when I was onboarded, I gained exposure by observing and learning from seniors and independently driving my research activities. Given the time and resources, I would have liked to make research more collaborative with all stakeholders.

Let’s
Collaborate

SWARNA

©

Swarna Pandu

2024

Let’s
Collaborate

SWARNA

©

Swarna Pandu

2024

Facilitating Gold Loans through a self serve machine

Project Type

Professional project at Rupeek Fintech Pvt Ltd

My Role

UX Researcher and Designer

Methods

Concept testing, field research, semi-structured interviews, wireframing and prototyping, usability testing

Deliverables

Personas, Storyboarding, Usability test reports, Journey mapping, Overall UX research reports

Tools

Figma, Klaxoon, Confluence, MS Teams

01

Context

Gold Teller Machine (GTM) - A self serve machine for instant gold loans.

In the Indian context, gold is a very important asset that is used as a collateral for short term monetary requirements. With a massive gold loan demand , the purpose of the GTM was to make credit accessible across the economic pyramid, multiple geographies (Tier 1,2,3 cities, remote locations)

How to get a loan from the GTM?

The end state of the product would facilitate real time disbursal of a gold loan via automated gold evaluation within the machine. However, the turn around time to build the machine capability would span over a few quarters. Users would interact with the machine to deposit their gold, however, they would receive the amount after 2 hours (after manual gold testing).

02

The Problem

The concept of the Gold Teller Machine, being quite novel, required research and testing in a natural environment.

Objectives :

  1. Assess how customers perceive the Gold Teller Machine concept

  2. Evaluate customer trust in the process/machine- Identify elements that build trust as well as factors that contribute to a trust deficit.

  3. Assess usability of hardware and digital interface

  4. Develop strategies for launching a minimum viable product (MVP)

03

Outcome

Contributed to the launch of the product and helped in scaling to 1000 transactions within a quarter

04

Concept Testing

Objective

  • Study users' response to a concept similar to the GTM and test time tolerance of a customer to receive the loan amount

  • Identify trust parameters to deposit gold and leave the bank premise

  • Identify a market strategy

Method

  • On field semi-structured interviews

  • Sample size- 20 (Live customers who walked into the branch for a transaction)

Structure of research

A scenario similar to the GTM was created:

“Visit the bank branch, where a loan manager will verify your identity. He will then collect your jewels and provide you with an acknowledgement receipt. Within 2 hours, your gold will be appraised, and one of our executives will visit you to obtain your signature on the final pledge card. The loan amount will be credited to your account within seconds.“

In this scenario, customers visiting the bank branch for a gold loan were asked follow-up questions based on their acceptance or rejection of the loan, to investigate their decisions.

Key Insights

Trust and time tolerance

There is no fear of leaving gold for 2 hours amongst Rupeek customers. This process would be acceptable if:

i. There is no urgency for the amount.

iii.Once customers from competitors learn more about the brand or conduct transactions with Rupeek, they will develop greater trust

Lower Rate of Interest- Market strategy

One of the propositions made was a lower interest rate for this process. However, this was a failed hypothesis, lower rate of interest was not much of an attraction. Customers identify the benefit of a lower interest rate to be marginally low.

05

Concept testing with the first prototype


Objective

  • Evaluate the GTM concept using the initial prototype and analyze any friction points

  • Study users' interactions with the hardware and the digital interface

Method

  • Semi structured interviews

  • Usability test at the research lab
    Sample size: 20

Structure of research

  • Demographic and behavioral segmentation

  • Gold loan background

  • Concept introduction

  • Task analysis

  • Concept feedback

VOICE OF USERS

Positive attitude towards GTM

"We can use this without having to interact with anyone or going to the bank."
"It can be used on weekends, post working hours."
"It is very quick and easy to operate."
"We don’t have to dedicate an entire day or put other things on hold to get a loan, this saves time."
"I trust the brand (Rupeek)."

Negative attitude towards GTM

"We cannot interact with a person in case of issues or for negotiation."
"I’m not comfortable to wait for 2 hours."
"Security of jewels/ jewels condition in the machine is uncertain."
"There might be technical glitches ( gold getting stuck, server problem)."

First prototype

KEY INSIGHTS

  • Gold loan Intenders and low frequency competitor users are likely to use the machine when there is no other option in hand and if rate of interest offered at the kiosk is lower than other players

  • Ex -Rupeek users are likely to use the machine in any situation due to their trust in the brand and ease of process

  • Users would like to select the loan scheme (a scheme includes permissible value against gold, interest rate, tenure etc) at the kiosk rather than selecting it after 2 hours

  • An acknowledgment receipt showcasing a photo of the jewels deposited and the scheme selected instills more trust in users

UI and hardware

  • An acknowledgment receipt showcasing a photo of the jewels deposited and the scheme selected instills more trust in users.

  • Heavy textual content added cognitive load

  • Indication of system status was required

  • Icons were mistaken as actionable buttons

  • Affordances would be required to assist users with locating the biometric scanner and to help them place jewels within the deposit box

06

Personas

2 personas were defined:

  • Competitor and new to gold loan customers

  • Ex-Rupeek customers

07

Usability testing with the second prototype

Key findings:

Designers had a hypothesis that an ABCD keyboard vs QWERTY would be easier to use on a kiosk. However, participants spent a lot of time looking for letters on the keyboard.

  • A live photo of certain personal ID documents had to be captured at the kiosk. Participants required assistance at this stage. Due to lack of affordances to carry out this step, participants expected the photo to be captured by the machine and not manually.

  • Error prevention messages were missing at some input fields.

  • Input field patterns were unclear.

  • Prolonged time taken for jewels to move from the front end to the back end of the machine.

Ways to build trust

  • The acknowledgement receipt containing a good quality color image of the jewels serves as reliable proof.

  • Clear communication to be made regarding what happens to the customer’s gold after depositing it in the machine.


08

Pilot Launch

Once the product was launched, I evaluated the end to end user journey

Conversion Funnel

Leads were generated through customer care/opener agents.

  • Total number of leads generated: 107

  • Number of transactions completed: 30

Conversion funnel

09

Reflections

Converting customers who trust manual handling of gold to be comfortable with putting their gold in an automated machine to avail loans was complex. I learned how to identify the apprehensions and motivations of customers and deliver design and business insights.

This project gave me an opportunity to utilize my design aptitude as a researcher, designer, and architect while curating the overall physical and digital experience of the Gold Teller Machine. Being a novice and the only researcher/designer when I was onboarded, I gained exposure by observing and learning from seniors and independently driving my research activities. Given the time and resources, I would have liked to make research more collaborative with all stakeholders.

Let’s
Collaborate

©

Swarna Pandu

2024

Let’s
Collaborate

©

Swarna Pandu

2024

Facilitating gold loans through a self serve machine

Project Type

Professional project at Rupeek Fintech Pvt Ltd

My Role

UX Researcher and Designer

Methods

Concept testing, field research, semi-structured interviews, wireframing and prototyping, usability testing

Deliverables

Personas, Storyboarding, Usability test reports, Journey mapping, Overall UX research reports

Tools

Figma, Klaxoon, Confluence, MS Teams

01

Context

Gold Teller Machine (GTM) - A self serve machine for instant gold loans.

In the Indian context, gold is a very important asset that is used as a collateral for short term monetary requirements. With a massive gold loan demand , the purpose of the GTM was to make credit accessible across the economic pyramid, multiple geographies (Tier 1,2,3 cities, remote locations)

How to get a loan from the GTM?

The end state of the product would facilitate real time disbursal of a gold loan via automated gold evaluation within the machine. However, the turn around time to build the machine capability would span over a few quarters. Users would interact with the machine to deposit their gold, however, they would receive the amount after 2 hours (after manual gold testing).

02

The Problem

The concept of the Gold Teller Machine, being quite novel, required research and testing in a natural environment.

Objectives :

  1. Assess how customers perceive the Gold Teller Machine concept

  2. Evaluate customer trust in the process/machine- Identify elements that build trust as well as factors that contribute to a trust deficit.

  3. Assess usability of hardware and digital interface

  4. Develop strategies for launching a minimum viable product (MVP)

03

Outcome

Contributed to the launch of the product and helped in scaling to 1000 transactions within a quarter

04

Concept Testing

(Field Research)

Objective

  • Study users' response to a concept similar to the GTM and test time tolerance of a customer to receive the loan amount

  • Identify trust parameters to deposit gold and leave the bank premise

  • Identify a market strategy

Method

  • On field semi-structured interviews

  • Sample size- 20 (Live customers who walked into the branch for a transaction)

Structure of research

A scenario similar to the GTM was created:

“Visit the bank branch, where a loan manager will verify your identity. He will then collect your jewels and provide you with an acknowledgement receipt. Within 2 hours, your gold will be appraised, and one of our executives will visit you to obtain your signature on the final pledge card. The loan amount will be credited to your account within seconds.“

In this scenario, customers visiting the bank branch for a gold loan were asked follow-up questions based on their acceptance or rejection of the loan, to investigate their decisions.

Key Insights

Trust and time tolerance

There is no fear of leaving gold for 2 hours amongst Rupeek customers. This process would be acceptable if:

i. There is no urgency for the amount.

ii.Once customers from competitors learn more about the brand or conduct transactions with Rupeek, they will develop greater trust

Lower Rate of Interest- Market strategy

One of the propositions made was a lower interest rate for this process. However, this was a failed hypothesis, lower rate of interest was not much of an attraction. Customers identify the benefit of a lower interest rate to be marginally low.

05

Concept testing with the first prototype


Objective

  • Evaluate the GTM concept using the initial prototype and analyze any friction points

  • Study users' interactions with the hardware and the digital interface

Method

  • Semi structured interviews

  • Usability test at the research lab
    Sample size: 20

Structure of research

  • Demographic and behavioral segmentation

  • Gold loan background

  • Concept introduction

  • Task analysis

  • Concept feedback

VOICE OF USERS

Positive attitude towards GTM

"We can use this without having to interact with anyone or going to the bank."
"It can be used on weekends, post working hours."
"It is very quick and easy to operate."
"We don’t have to dedicate an entire day or put other things on hold to get a loan, this saves time."
"I trust the brand (Rupeek)."

Negative attitude towards GTM

"We cannot interact with a person in case of issues or for negotiation."
"I’m not comfortable to wait for 2 hours."
"Security of jewels/ jewels condition in the machine is uncertain."
"There might be technical glitches ( gold getting stuck, server problem)."

First prototype

KEY INSIGHTS

  • Gold loan Intenders and low frequency competitor users are likely to use the machine when there is no other option in hand and if rate of interest offered at the kiosk is lower than other players

  • Ex -Rupeek users are likely to use the machine in any situation due to their trust in the brand and ease of process

  • Users would like to select the loan scheme (a scheme includes permissible value against gold, interest rate, tenure etc) at the kiosk rather than selecting it after 2 hours

UI and hardware

  • An acknowledgment receipt showcasing a photo of the jewels deposited and the scheme selected instills more trust in users.

  • Heavy textual content added cognitive load

  • Indication of system status was required

  • Icons were mistaken as actionable buttons

  • Affordances would be required to assist users with locating the biometric scanner and to help them place jewels within the deposit box

KEY INSIGHTS
  • Gold loan Intenders and low frequency competitor users are likely to use the machine when there is no other option in hand and if rate of interest offered at the kiosk is lower than other players.

  • Ex -Rupeek users are likely to use the machine in any situation due to their trust in the brand and ease of process.

  • Users would like to select the loan scheme (a scheme includes permissible value against gold, interest rate, tenure etc) at the kiosk rather than selecting it after 2 hours.

  • An acknowledgment receipt showcasing a photo of the jewels deposited and the scheme selected instills more trust in users.

UI and hardware
  • Heavy textual content added cognitive load

  • Indication of system status was required

  • Icons were mistaken as actionable buttons

  • Affordances would be required to assist users with locating the biometric scanner and to help them place jewels within the deposit box

06

Personas

2 personas were defined:

  • Competitor and new to gold loan customers

  • Ex-Rupeek customers

KEY INSIGHTS
  • Gold loan Intenders and low frequency competitor users are likely to use the machine when there is no other option in hand and if rate of interest offered at the kiosk is lower than other players.

  • Ex -Rupeek users are likely to use the machine in any situation due to their trust in the brand and ease of process.

  • Users would like to select the loan scheme (a scheme includes permissible value against gold, interest rate, tenure etc) at the kiosk rather than selecting it after 2 hours.

  • An acknowledgment receipt showcasing a photo of the jewels deposited and the scheme selected instills more trust in users.

UI and hardware
  • Heavy textual content added cognitive load

  • Indication of system status was required

  • Icons were mistaken as actionable buttons

  • Affordances would be required to assist users with locating the biometric scanner and to help them place jewels within the deposit box

05

Personas

2 personas were defined:

  • Competitor and new to gold loan customers

  • Ex-Rupeek customers

07

Usability testing with the second prototype

Key findings:

  • Manual capture of ID photos caused confusion and required assistance, indicating a need for automated or clearer instructions

  • Missing error prevention messages led to user frustration and input error

  • Participants struggled with the ABCD keyboard, spending excessive time searching for letters

  • Unclear input field patterns hindered task completion

  • Slow transfer of jewels and lack of system status caused apprehension

Ways to build trust

  • The acknowledgement receipt containing a good quality color image of the jewels serves as reliable proof.

  • Clear communication to be made regarding what happens to the customer’s gold after depositing it in the machine.


08

Pilot Launch

Once the product was launched, I evaluated the end to end user journey

Conversion Funnel

Leads were generated through customer care/opener agents.

  • Total number of leads generated: 107

  • Number of transactions completed: 30

Conversion funnel

09

Reflections

Converting customers who trust manual handling of gold to be comfortable with putting their gold in an automated machine to avail loans was complex. I learned how to identify the apprehensions and motivations of customers and deliver design and business insights.

This project gave me an opportunity to utilize my design aptitude as a researcher, designer, and architect while curating the overall physical and digital experience of the Gold Teller Machine. Being a novice and the only researcher/designer when I was onboarded, I gained exposure by observing and learning from seniors and independently driving my research activities. Given the time and resources, I would have liked to make research more collaborative with all stakeholders.

Let’s Collaborate

SWARNA

©

Swarna Pandu

2024

Let’s
Collaborate

©

Swarna Pandu

2024

Let’s
Collaborate

SWARNA

©

Swarna Pandu

2024